03 - Camping Night

In order to better master the basic operations of 3D modeling, I got some inspiration from low poly games (such as Monument Valley/Minecraft) to create two scene models. While better mastering modeling technology, I also have a new understanding of different types of digital aesthetics.

Details

In this scene model, the most important skill I learned is the application of mesh and curve, how to make fire with burning dynamics is beyond the capabilities of ordinary mesh light. A trajectory needs to be added so that each flame block can follow the burning trajectory.

The first version of static flame is mainly for the transparency of fire. Because the visibility of the fire itself is penetrable, the blurry scene on the opposite side can be seen through the flames. So I tried to make a flame-like shape out of clear glass, and then added a light source and a deeper inner flame inside. But the final result was not very satisfactory. Although the light connecting to the wood was fine, but the overall result was too stiff, the screen seemed to be frozen, so I finally rejected this production method.

The flames in the second version are completely different. My main purpose is to make the flame move, rotate and rise in a specific trajectory. So I relatively reduced its permeability and chose a block-like flame that was more similar to Minecraft. In this way, I can use curve to make the corresponding trajectory, and then set its dynamic trend so that it can be rotated within the animation.

There are some screenshoots I take after I made it, they can prove a few important parts of making this model.

Camping nights are always great with a campfire and stargazing.

SKETCH